

I can understand having this sort of system in place for a juried show (where applicants are weighed against each other for their art style and content), like MomoCon used to be. If I recall correctly (it’s been a while), it was a multiple page application process. It requested studio name, a bio for the site, links, portfolio, etc.

MomoCon’s 2016 application was just that: an application. So, if MomoCon was truly a first come, first serve process, why not copy what Tampa Bay Comic Con, Megacon, Anime Matsuri, and countless others have done and continue doing? I’m not saying this is the best way to do the thing, just that it is a true, indisputable first come, first serve method that is time tested. On a side note, if Artist Alley applications are truly first come, first serve then why not link directly to a payment portal for the artists to make immediate payment?Ĭountless conventions handle their Artist Alley and Exhibitor booking in this way. At the time, I simply wanted to understand why I was waitlisted so quickly. I felt that revealing that would be like burning a bridge, so I avoided bringing it up. It was supposed to be first come, first serve but that did not seem to be the case. What I didn’t want to reveal was that I knew people who applied just after me who got into the convention. A week or so passed and I sent another email asking why I had been waitlisted, what I could do differently for next year. (More on that some other time.)Įven stranger, the email came from someone other than the Artist Alley coordinator.Ī little perturbed, I contacted the sender but I never heard back. After all, I didn’t need two Atlanta cons and I had grown tired of participating in AWA’s “juried” alley featuring traced art. I had even debated tossing Anime Weekend Atlanta to the curb for MomoCon. I had built an entire 2017 business plan around having MomoCon in my line-up. And pounce I did! Within 5 minutes of the application going live, I had completed and submitted it. I had saved up, planned ahead, made new merchandise, and I was waiting, poised to pounce on MomoCon’s artist alley application. I kept thinking about how great MomoCon was. As I sat there in the husk of the once great Megacon at my reduced space of a booth and mediocre sales, I was filled with regret. I missed the old Megacon : the baby of Beth Widera and Christine Alger. There was nothing to say that others had not. I hit Megacon again and all the while, I missed MomoCon like you’d miss a dear friend. I returned to Florida and continued beating the pavement in my home state. I wanted to see what the wide world of conventions had to offer outside of the southeastern states. It was after MomoCon 2015 that I started planning to travel more for my work. While I was there, I heard from many other artists and vendors that Momocon was just the tip of the iceberg outside of Florida, that there were better conventions out there. The convention took care with their communications and time to lay out a well-designed exhibit hall and event.
Awa artist alley price full#
It was a well-oiled machine full of passion for multiple fandoms including anime, animation, video gaming, tabletop gaming, LARP, and cosplay. MomoCon 2015 was what I thought every convention should strive to be.

I was forced to choose between my two best shows and, for the time being, Megacon won only because I had immediately booked it following the show’s completion. In 2017, MomoCon and MegaCon were both scheduled for Memorial Day weekend, creating scheduling conflicts for artists, vendors, guests, and attendees. I remember my stomach sinking as I left their 2016 show, knowing that I wouldn’t be back in 2016. It’s a four-day Anime and Gaming convention located in downtown Atlanta, Georgia at the World Congress Center on Memorial Day Weekend. Two years ago, I participated in what I called “the best convention in the southeast”: MomoCon. You won’t hear much about cosplay, main events, or guests in this review – it’s all about business and my uncensored experience as an artist and panelist at MomoCon 2017.
